Thursday, October 1, 2020
Wednesday, September 30, 2020
I love the notion of Web 2.0 tools. These tools allow my students, family and friends to produce all types of creative artifacts. You can create digital timelines which include video and photographs, you can document the family tree on geneaological sites or you can create a multimedia presentations on a long dead personality or artist. Web 2 tools have allowed us to create and then share these artifacts using social networking sites, wikis or even our own website. We can use Web 2 tools to voice an opinion or debate an issue, we can buy or even review products we have bought online on an e-commerce site, and for the most part these things are free. Sometimes learning is part of the interactive process that occurs.
- improve the learning of our students
- create engaging learning spaces
- allow students ownership of text and ideas
- create work of increasing complexity and
- reach an authentic audience.
Our Online Integration:
So the next time that your favourite Web 2 tool moves to pay-to-use, find an alternative, test out it's limitations, list it's advantages, get your students to see how they can mash it with other Web 2 tools and then share it with the rest of us.
Tuesday, September 29, 2020
This is a great use of Twitter in education. This web tool allows you to type in any #hashtag and receive a bundle of stats of the tweets that used the tag. This is excellent for collecting information around a specific topic or issue. Your students can see the top words, top url's that are feeding the tweets and even which users are using the tag the most. Click on any of the boxes and a detailed pop-up appears with a comprehsive break down of all the statistics for that category - very cool!
These stats would also be good to use in conjunction with a study of issues from traditional media sources.
Who gets the scoop first?
Who has the bigger reach?
Who generates the most traffic?
The added bonus is that it also shows you all the most recent tweet traffic below the stats. Not only is this a great tool but it is beautifully presented as an inforgraphic. The information is easily read, deciphered and therefore understood by your students. Have a play with your faviourite #hashtags.
Monday, September 28, 2020
Sunday, September 27, 2020
Jane Hart has been surveying and compiling this Top Tools for Learning list for 14 years. It is one of the best lists for teachers to use to investigate online tools for use in their classrooms. The crowdsourced nature of the results ensures others have found the tools useful and beneficial to their students learning. It’s like the old adage - “The cream rises to the top.”
I find in useful to cross reference with those tools that I continue to use just to see if people have found better alternatives. It also allows me to make sure I have not missed one of the new tools that may offer improved features or do something completely new.
Spend some time on the C4LPT site to really investigate some of these Web 2.0 tools. Also check out the Graphic Analysis of the results in the different categories.
Monday, December 5, 2011
1. Dropbox Copy
This simple application adds the copy button within your right click menu option letting you transfer files to dropbox and also copies the URL in your clipboard so that you can share faster.
9. URL Droplet
Thursday, December 1, 2011
|Small excerpt- first hand account of the Battle of Waterloo|
- What other articles were in the newspaper that day?
- What were the letters to the editors about?
- What local or national issues were also being discussed?
- What advertisements were displayed?
- What was the bias of the newspaper in question?
- How were the incidents reported on over the following days?
- Locate great quotes from historical figure involved.
- Map out articles about a particular issue over time
- Gauge public opinion about international incidents
- Document the action and words of public figure, politician or monarchs
- Collect attributable dialogue for role plays or re-enactments
- Ceate a snapshot of everyday life in a particular era through the study of advertisements
- Publish there own textbook based on articles collected from a specific era
- Collect political cartoons of the day
Wednesday, November 30, 2011
Monday, November 28, 2011
Saturday, November 26, 2011
How Education Eye works
As an internet and social network mapper, the Eye collects and indexes content from hundreds of websites, blogs, news sites and others. It gives you fast search results to find content relevant to education. We've trained it to filter masses of content to find the stuff that is relevant (so you don't have to). We then index it really cleverly. We contextualise the results and map links between articles to help you discover innovations that you also might be interested in. We check social networks like Delicious and Twitter to see what people are saying about these items to help reinforce how they are indexed, and we even cross-reference every article against each other to help provide context and make sure you find the best quality and relevance. It's complicated, it's really robust and it's doing a lot in the background, but the end result is simple and hopefully really useful.
Thursday, November 24, 2011
Wednesday, November 23, 2011
I have been introduced to Minecraft on a number of fronts this month. I have been watching the work of Dean Groom on twitter and on his blog about Massively Minecraft. Dean is a lecturer of Human Development Design at Macquarie University in Sydney Australia. He and a small group of intrepid educators - Bianca Hewes, Jo Kay, Judy O’Connell and Kerry Johnson have created a safe and monitored network for students to play in, discover and learn using the Minecraft platform. By coincidence I also had a 4th year university prac student who was also interested in including the notion of Minecraft into lessons. I have now built some basic structures in Minecraft but am nothing but a novice. I might let the experts explain.
Massively Minecraft is a Guild based learning community for kids aged 4-16 who are interested in developing digital media skills, exploring their creativity and developing online social skills using the video game Minecraft.
Our guild is a social-enterprise, founded in mid 2011 for parents, teachers, schools and researchers as players in an open world to learn together, using game-theory and our experience of developing process networks in virtual worlds.
To add your kid to the game, we require them to be accompanied by a parent, care giver or teacher. These do not have to play at the same time (all the time), however as a Guild they are expected to support their own children in undertaking the awards and to help other kids in the game when they ask for it. The main skill an adult needs is empathy with kids and their creativity. Generally speaking, all the players want is support and interest. To this end, the game-space is not a babysitting service. If you are not prepared to spend a few hours a week playing with your own and other children towards them achieving success, then this Guild is not for you.
If however, you do want your kids to be involved in a growing supporting game-community which is focused on social inclusion, diversity, creativity and celebrating the hard work and skills kids are developing around digital-space - or want to know how game's improve learning, then join the Guild.